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#Desmume wifi windows
After 16 hours of many tests and modifications of the Windows version of DeSmuME ( Oh my god the mess it was in the original code. Time to understand now the local Wifi multiplayer mode : any help on that will be very useful ^^īug fixes and suggestions/ideas are welcome \o/ You will find all informations in my github project : I have the pleasure to announce the Wifi support for connection on DWC project in 0.9.12.
#Desmume wifi Patch
I try to find a open source solution to patch WFC-enabled games ( currently i see only a free solution, WFCPatcher ) I understand that melonDS exists for that, but if I can understand how use the Wifi local in Desmume with your work and try to apply libpcap for altWFC support for melonDS, i can try it ^^. Libpcap is a good choice ( for Windows users i think they can use an open source variant of libpcap instead of use WinPCAP ? ). I see indeed on Desmume that SoftAP is just an emulated access point ( I will change the name (SoftAP) if possible ^^"). I could even auto-patch WFC-enabled games to use altWFC
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Getting altWFC working is matter of emulating an access point and using libpcap or whatever to redirect data frames to the network. The bit about wifi is one of the reasons why melonDS exists, after all. Thank you for taking the time to read my post. And so I come to make a request: Would StapleButter mainly as well as the others members of the forum be interested to try to include the support of the local MelonDS Wifi on DeSmuME-Reloaded in the aim to honor the work that StapleButter had done on it and finally having the long-awaited emulator that all we wanted here ? I just finished successfully this support, available here for the interested ones: DeSmuME-Reloaded =.
#Desmume wifi code
I thought to myself: why not test all this on a Linux distribution ^^ ? So I found a 0.9.7 version and a code that supported on Windows the Wifi for the connection with DWC servers of polaris- project ( Code : - Wiki : ) the emulator still had good points on the other features. Wifi was no longer working while StapleButter had worked on it for everything to work I will not go back over it, but personally, it made me sad that: I read a few days ago all the news about DeSmuME, the tensions that there was about the Wifi support and all the work that StapleButter had brought on it and which was destroyed by zeromus mainly. So in order to not put the mixed in the forum, I put it to you here. I did not know where to post this message. Main - General chatter - DeSmuME-Reloaded = Fork of DeSmuME with Wifi capacities Picture 3 - Config - 3D Settings : make sure to select OpenGL 3.DeSmuME-Reloaded = Fork of DeSmuME with Wifi capacities - melonDS board Views: 4,600,341Ġ users reading DeSmuME-Reloaded = Fork of DeSmuME with Wifi capacities | 1 guest Picture 2 - Config - Emulation settings : use these settings for fast and safe emulation (disable advanced bus-level timing for more speed) Picture 1 - Config - Frame Skip : This settings will help you prevent slow fps by skipping rendering frames (ticking Auto-Minimize Skipping will help skipping frames only when there is lag so when there isn't lag the emu will not skip any frames resulting in smooth gameplay) so increase the frame skipping basing on Your hardware capabilities I Love DeSmuME ! So i want to share my own optimal settings for you !
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